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	<title>Critical Hit</title>
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	<description>Double the damage</description>
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		<title>Critical Hit</title>
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		<item>
		<title>Games, Art, Rosebud &#8211; Change of Plans</title>
		<link>http://crithit.wordpress.com/2009/08/14/games-art-rosebud-change-of-plans/</link>
		<comments>http://crithit.wordpress.com/2009/08/14/games-art-rosebud-change-of-plans/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 11:33:46 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Critical Hit news]]></category>
		<category><![CDATA[game design methodology]]></category>
		<category><![CDATA[games as art]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1166</guid>
		<description><![CDATA[It seems clear that I should have taken more care to define one of my parameters before diving into the specific artistic techniques I wanted to discuss. The parameter in question is the importance of the quality of execution, the value of a master work, as discussed briefly in the comments here. In order to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1166&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Games, Art, Rosebud pt. 2 &#8211; Immersive</title>
		<link>http://crithit.wordpress.com/2009/08/13/games-art-rosebud-pt-2-immersive/</link>
		<comments>http://crithit.wordpress.com/2009/08/13/games-art-rosebud-pt-2-immersive/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 04:00:36 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[game design methodology]]></category>
		<category><![CDATA[games as art]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[immersive]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Silent Hill 2]]></category>
		<category><![CDATA[Team Ico]]></category>
		<category><![CDATA[The Last Guardian]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1163</guid>
		<description><![CDATA[We like to get sucked into a story. Find any review of a film or novel that was seriously gripping, and I guarantee you&#8217;ll find a statement about being drawn in within the first two paragraphs, with the word &#8220;immersive&#8221; used at least twice. It&#8217;s a big deal, though; if a story has the ability [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1163&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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		<item>
		<title>Games, Art, Rosebud</title>
		<link>http://crithit.wordpress.com/2009/08/07/games-art-rosebud/</link>
		<comments>http://crithit.wordpress.com/2009/08/07/games-art-rosebud/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 04:00:40 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Citizen Kane]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[game design methodology]]></category>
		<category><![CDATA[games as art]]></category>
		<category><![CDATA[Rosebud]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1159</guid>
		<description><![CDATA[Sick of this topic yet? So are developers, but it&#8217;s vitally important, and they&#8217;re generally the first to admit it. More than just some sort of pretentious merit-badge, the assessment that a game is truly a work of art signifies a sort of coming-of-age milestone for the industry as a whole. Of course, if we [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1159&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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		<title>Games as Art</title>
		<link>http://crithit.wordpress.com/2009/08/03/games-as-art/</link>
		<comments>http://crithit.wordpress.com/2009/08/03/games-as-art/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 01:36:44 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Critical Hit]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1157</guid>
		<description><![CDATA[We&#8217;re talking about games as art this month, so expect 30% more pretentiousness. The intro piece runs Friday (no Thursday commentary this week). Stay tuned!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1157&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Review &#124; Eduardo the Samurai Toaster</title>
		<link>http://crithit.wordpress.com/2009/08/01/review-eduardo-the-samurai-toaster/</link>
		<comments>http://crithit.wordpress.com/2009/08/01/review-eduardo-the-samurai-toaster/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 15:06:45 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[beat-em-up]]></category>
		<category><![CDATA[Eduardo the Samurai Toaster]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Semnat Studios]]></category>
		<category><![CDATA[shoot-em-up]]></category>
		<category><![CDATA[side-scroller]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1149</guid>
		<description><![CDATA[(Eduardo the Samurai Toaster, Semnat Studios, WiiWare) When you were a kid, out to eat w/ your parents, did you ever take your cup to the fountain and fill it w/ every soda on tap? Sure you did. Remembering that, you&#8217;ve already got a good idea of what the visual aesthetic of Eduardo the Samurai Toaster is like. By [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1149&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://crithit.wordpress.com/2009/08/01/review-eduardo-the-samurai-toaster/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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			<media:title type="html">eduardo-the-samurai-toaster-20090105115230102_640w</media:title>
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		<item>
		<title>2 Ideas for 7/30/09</title>
		<link>http://crithit.wordpress.com/2009/07/30/2-ideas-for-73009/</link>
		<comments>http://crithit.wordpress.com/2009/07/30/2-ideas-for-73009/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 00:06:39 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[2 Ideas]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[game design methodology]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1140</guid>
		<description><![CDATA[Demigod I remember a time, way back in 1995, when morality systems in games was hands-down the coolest idea ever. Secret of Mana 2 had just come out in Japan (and was soon to be denied to America fans), and my head was filled with thoughts of creating holy warriors and dark lords. The idea that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1140&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://crithit.wordpress.com/2009/07/30/2-ideas-for-73009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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		<item>
		<title>Review &#124; Final Fantasy IV: The After Years</title>
		<link>http://crithit.wordpress.com/2009/07/10/review-final-fantasy-iv-the-after-years/</link>
		<comments>http://crithit.wordpress.com/2009/07/10/review-final-fantasy-iv-the-after-years/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 04:00:06 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy IV: The After Years]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1115</guid>
		<description><![CDATA[(Final Fantasy IV: The After Years, Square Enix, WiiWare) If you had asked me prior to its release &#8212; and I&#8217;ll note that you didn&#8217;t ask &#8212; I&#8217;d have likely told you that Final Fantasy IV: The After Years was further prove of intellectual poverty which continues to plague the minds of management and marketing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1115&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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		<item>
		<title>You&#8217;ll Take Your $20 Peripheral and Like It</title>
		<link>http://crithit.wordpress.com/2009/07/09/youll-take-your-20-peripheral-and-like-it/</link>
		<comments>http://crithit.wordpress.com/2009/07/09/youll-take-your-20-peripheral-and-like-it/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 04:00:17 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Wii MotionPlus]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1106</guid>
		<description><![CDATA[I&#8217;m going to spend some time whining about all the whining. I spent some time recently asking Wii owners about the MotionPlus, and I was surprised to learn how angry many of them were about the new peripheral. To describe them as &#8220;energetic&#8221; would be generous; some of them were down-right infuriated. The general consensus [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1106&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://crithit.wordpress.com/2009/07/09/youll-take-your-20-peripheral-and-like-it/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Matt</media:title>
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		<title>Review &#124; Bionic Commando: Rearmed</title>
		<link>http://crithit.wordpress.com/2009/07/03/review-bionic-commando-rearmed/</link>
		<comments>http://crithit.wordpress.com/2009/07/03/review-bionic-commando-rearmed/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 04:00:59 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Bionic Commando: Rearmed]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1094</guid>
		<description><![CDATA[(Bionic Commando: Rearmed, Capcom, PSN / XBLA / PC) Bionic Commando was another one of those games I didn&#8217;t really get into as a kid. Actually, that&#8217;s not entirely accurate: For me, as for any young boy, the grappling hook seemed like the ultimate in locomotive technology, and having one integrated into a robotic arm [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1094&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Matt</media:title>
		</media:content>

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		<title>Impressions &#124; Red Faction: Guerrilla</title>
		<link>http://crithit.wordpress.com/2009/07/02/impressions-red-faction-guerrilla/</link>
		<comments>http://crithit.wordpress.com/2009/07/02/impressions-red-faction-guerrilla/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 04:00:58 +0000</pubDate>
		<dc:creator>Matt Altieri</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Red Faction: Guerrilla]]></category>

		<guid isPermaLink="false">http://crithit.wordpress.com/?p=1087</guid>
		<description><![CDATA[It&#8217;s just now starting to get talked up, but apparently in the midst of the puerile flame war that erupted over various publications reviews of inFamous and Prototype, a third contender in the &#8220;best open world game of the year&#8221; competition quietly slipped through the cracks. While fanboys and bored Internet trolls were busy tearing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=crithit.wordpress.com&amp;blog=6134939&amp;post=1087&amp;subd=crithit&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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